Break In – Physics based Breakout

Break in is a Breakout clone with a difference…

Instead of a ball that just hits blocks and they disappear – the ball smashes the blocks off of the playfield into a giant pile below. It’s great for stress relief 😉

I wrote Break in to test the Box 2D physics engine and how it could work with C++.

Although the result isn’t a finished game, I think destructive Breakout is quite a unique idea.