This Chip8/SuperChip8 emulator will play chunky retro games.
I’ve always had a fascination with how things worked – including computers, so I wrote an emulator for a vintage game system called Chip8.
Wikipedia describes what it is nicely: http://en.wikipedia.org/wiki/CHIP-8
I had to use the documentation for the system to implement all opcodes that the Chip8 supports.
This taught me a lot about how opcodes are handled, datatypes at the bit level and also bit-wise operators/bit shifting.
After I had implemented the base Chip8 functionality, I went on to extend the emulator to support SuperChip8.
This adds higher resolution graphics and more opcodes to the system.
It supports a lot of Chip8/SuperChip8 games but some don’t work.
There’s also a built in step-through debugger which I used to debug the emulator, but I guess it could debug games too 😉
Coded in C++ and SFML.
Also uses threads and the Win32 API.